Playstyle
25 games
Playstyle radar
25 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
25 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS at 10 min
56.1 vs 67.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Solo kills / game
1.7 vs 2.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Deaths / min
0.16 vs 0.21
80 of 100 against top laners, and it matters: the better half of Platinum top laners wins 67% of games, the other half 32%.
Vision score / min
1.02 vs 0.78
91 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 46%.
Control wards / game
1.6 vs 0.3
84 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 72 of 100, built on 1.28 vision score a minute and 1.9 control wards a game. Aggression trails at 28, with 4% first blood rate.
Among top laners
Platinum top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Platinum top laners with above-median CS at 10 min win 55% of games; below it, 45%.
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.