Playstyle radar
13 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
60
of 100
Damage
Damage per minute and share of the duo's damage
61
of 100
Frontline
Damage soaked and mitigated for the duo
37
of 100
Utility
Healing and shielding for the duo
32
of 100
Control
Crowd control uptime and immobilizations
83
of 100
Mechanics
Skillshots landed and dodged
36
of 100
What to work on
13 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots hit / min
0.4 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Frontline
Damage taken share
10% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Utility
Ally heal + shield / min
25 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
CC seconds / min
3.0 vs 2.1
78 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
60.2 vs 33.6
88 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, control leads at 83 of 100, built on 60.2 immobilizations a game and 3.0 CC seconds a minute. Utility trails at 32, with 25 ally heal + shield a minute.
Among Arena players
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
Arena players with above-median damage taken share win 36% of games; below it, 30%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.