Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
last 60season252 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
1.7 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Farming
CS at 10 min
73.6 vs 76.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Solo kills / game
2.9 vs 1.9
74 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 61% of games, the other half 43%.
Team damage share
27% vs 24%
83 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 68 of 100, built on 26% team damage share and 913 damage a minute. Objectives trails at 32, with 0.5 epic monsters a game.
Among mid laners
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
This season, in your wins 0.8, in your losses 0.3 · 128W 124L
Master+ mid laners with above-median wards cleared a game win 56% of games; below it, 50%.
This season, in your wins 2.1, in your losses 1.6 · 128W 124L
Master+ mid laners with above-median CS at 10 min win 56% of games; below it, 48%.
This season, in your wins 71.0, in your losses 66.4 · 128W 124L