Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Utility
Healing, shielding, lockdown and saves for allies
33
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
17
of 100
last 60season161 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.28 vs 0.24 typical
Stay out of the fog when the enemy jungler is unseen.
Utility
Ally heal + shield / min
16 vs 38 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Damage / min
378 vs 318
82 of 100 against Master+ Nautilus players, and it matters: the better half of Nautilus supports wins 57% of games, the other half 41%.
Team damage share
11% vs 9%
88 of 100 against Master+ Nautilus players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 59 of 100, built on 7.5 wards cleared a game and 2.69 vision score a minute. Survivability trails at 14, with 12% time spent dead.
Among supports
Nautilus supports with less time spent dead than the median win 67% of games; with more, 31%.
This season, in your wins 11%, in your losses 14% · 85W 76L
Nautilus supports with fewer deaths a minute than the median win 70% of games; with more, 29%.
This season, in your wins 0.23, in your losses 0.33 · 85W 76L
Nautilus supports with above-median ally heal + shield a minute win 53% of games; below it, 46%.
This season, in your wins 19, in your losses 8 · 84W 76L