Playstyle radar
60 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kills / min
0.15 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Objective damage / min
507 vs 391
76 of 100 against top laners, and it matters: the better half of top laners wins 72% of games, the other half 28%.
Turret plates / game
11.7 vs 9.9
70 of 100 against top laners, and it matters: the better half of top laners wins 74% of games, the other half 27%.
Vision score / min
0.94 vs 0.79
76 of 100 against top laners, and it matters: the better half of top laners wins 53% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 60 of 100, built on 1.33 vision score a minute and 2.2 control wards a game. Aggression trails at 38, with 0.18 kills a minute.
Among top laners
top laners with above-median epic monsters a game win 69% of games; below it, 34%.
This season, in your wins 2.2, in your losses 0.8 · 35W 51L
top laners with above-median kills a minute win 63% of games; below it, 37%.
This season, in your wins 0.22, in your losses 0.16 · 35W 51L