Playstyle radar
60 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Utility
Healing, shielding, lockdown and saves for allies
61
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
last 60season360 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.2 vs 4.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Objective damage / min
84 vs 55
76 of 100 against Emerald Soraka players, and it matters: the better half of Soraka supports wins 73% of games, the other half 28%.
Ally saves / game
15.33 vs 10.74
74 of 100 against Emerald Soraka players, and it matters: the better half of Soraka supports wins 56% of games, the other half 45%.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 67 of 100, built on 10.02 ally saves a game and 507 ally heal + shield a minute. Vision trails at 18, with 0.2 control wards a game.
Among supports
Soraka supports with fewer deaths a minute than the median win 68% of games; with more, 33%.
This season, in your wins 0.22, in your losses 0.29 · 169W 191L
Soraka supports with less time spent dead than the median win 65% of games; with more, 36%.
This season, in your wins 10%, in your losses 12% · 169W 191L
Soraka supports with above-median control wards a game win 54% of games; below it, 47%.
This season, in your wins 0.2, in your losses 0.1 · 169W 191L