Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
43
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Frontline
Damage soaked and mitigated for the team
59
of 100
Utility
Healing, shielding and lockdown for allies
55
of 100
Mechanics
Skillshots landed and dodged, casting tempo
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
60 gamesAggressionStart here
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Mechanics
Ability casts / min
8.9 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, frontline leads at 59 of 100, built on 21% damage taken share and 1555 damage mitigated a minute. Aggression trails at 43, with 65% kill participation.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.
This season, in your wins 64%, in your losses 65% · 43W 44L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
This season, in your wins 9.2, in your losses 8.0 · 43W 44L