Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
18
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Ally saves / game
5.27 vs 0.92
100 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 49%.
Control wards / game
9.9 vs 5.5
92 of 100 against supports, and it matters: the better half of Master+ supports wins 56% of games, the other half 49%.
Ally heal + shield / min
282 vs 141
71 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 63 of 100, built on 7.0 control wards a game and 1.90 vision score a minute. Survivability trails at 21, with 14% time spent dead.
Among supports
Master+ supports with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.24, in your losses 0.33 · 203W 197L
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 12%, in your losses 15% · 203W 197L