Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.29 vs 0.26 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
2.47 vs 2.88 typical
Deep wards after a won fight and a sweep before every objective.
Strengths
Damage / min
531 vs 435
79 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 59% of games, the other half 39%.
Team damage share
16% vs 12%
99 of 100 against Pyke players. Keep it; it is part of how the games get won.
Kill participation
58% vs 51%
94 of 100 against Pyke players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, aggression leads at 71 of 100, built on 56% kill participation and 0.23 kills a minute. Survivability trails at 25, with 12% time spent dead.
Among supports
Pyke supports with less time spent dead than the median win 63% of games; with more, 35%.
Pyke supports with fewer deaths a minute than the median win 65% of games; with more, 33%.
Pyke supports with above-median vision score a minute win 53% of games; below it, 46%.