Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
39
of 100
Damage
Damage per minute and share of the duo's damage
37
of 100
Frontline
Damage soaked and mitigated for the duo
49
of 100
Utility
Healing and shielding for the duo
51
of 100
Control
Crowd control uptime and immobilizations
41
of 100
Mechanics
Skillshots landed and dodged
48
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1403 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Control
Immobilizations / game
25.8 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Damage
Team damage share
10% vs 11% typical
Add your damage to every trade your partner takes.
Identity
Contender
Solid across the board.
An even profile among Arena players: utility peaks at 51 while damage sits at 37, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
This season, in your wins 2008, in your losses 857 · 40W 42L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 32.1, in your losses 29.8 · 40W 42L
Arena players with above-median team damage share win 41% of games; below it, 26%.
This season, in your wins 10%, in your losses 9% · 40W 42L