Playstyle radar
53 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
79
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
53 gamesFarmingStart here
CS / min
6.7 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
61.0 vs 71.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Damage
Damage / min
746 vs 799 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Objective damage / min
710 vs 394
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Turret plates / game
14.9 vs 9.9
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Control wards / game
1.4 vs 0.4
75 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 50%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 85 of 100, built on 1.6 epic monsters a game and 13.8 turret plates a game. Farming trails at 32, with 6.7 CS a minute.
Among top laners
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
In your wins 6.8, in your losses 6.4 · 32W 21L
Master+ top laners with above-median CS at 10 min win 56% of games; below it, 48%.
In your wins 48.0, in your losses 54.1 · 32W 21L
Master+ top laners with above-median damage a minute win 61% of games; below it, 43%.
In your wins 803, in your losses 623 · 32W 21L