Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
23
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
18
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.3 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
237 vs 418 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.5 vs 2.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Control wards / game
2.8 vs 0.2
100 of 100 against Darius players, and it matters: the better half of Darius top laners wins 53% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 64 of 100, built on 9% time spent dead and 0.21 deaths a minute. Damage trails at 14, with 558 damage a minute.
Among top laners
Darius top laners with above-median CS a minute win 58% of games; below it, 42%.
Darius top laners with above-median objective damage a minute win 75% of games; below it, 25%.
Darius top laners with above-median solo kills a game win 60% of games; below it, 40%.