Playstyle radar
37 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
20
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
37 gamesAggressionStart here
Solo kills / game
0.4 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
699 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
181 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 61 of 100, built on 0.19 deaths a minute and 10% time spent dead. Aggression trails at 17, with 0.6 solo kills a game.
Among mid laners
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
In your wins 0.7, in your losses 0.6 · 21W 16L
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
In your wins 684, in your losses 660 · 21W 16L
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
In your wins 584, in your losses 243 · 21W 16L