Playstyle radar
47 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
47 gamesObjectivesStart here
Objective damage / min
217 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
6.1 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
1.7 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
CS at 10 min
81.8 vs 74.5
83 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, farming leads at 57 of 100, built on 67.7 CS at 10 min and 7.2 CS a minute. Objectives trails at 27, with 318 objective damage a minute.
Among mid laners
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
In your wins 456, in your losses 154 · 25W 21L
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
In your wins 9.3, in your losses 3.8 · 26W 21L
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.7, in your losses 1.0 · 26W 21L