Playstyle radar
11 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
87
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.59 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
3.3 vs 4.4 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
0.8 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Damage / min
966 vs 720
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 63% of games, the other half 42%.
Deaths / min
0.12 vs 0.20
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 77% of games, the other half 27%.
Time spent dead
6% vs 10%
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 91 of 100, built on 5% time spent dead and 0.12 deaths a minute. Vision trails at 20, with 0.95 vision score a minute.
Among junglers
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.
Master+ junglers with above-median turret plates a game win 79% of games; below it, 28%.
Master+ junglers with above-median solo kills a game win 62% of games; below it, 48%.