Playstyle radar
14 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
14 gamesFarmingStart here
Gold / min
397 vs 433 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.18 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
CS / min
6.8 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Team damage share
27% vs 24%
80 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 61 of 100, built on 25% team damage share and 812 damage a minute. Farming trails at 38, with 6.4 CS a minute.
Among mid laners
Master+ mid laners with above-median gold a minute win 71% of games; below it, 33%.
Master+ mid laners with above-median kills a minute win 67% of games; below it, 37%.
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.