Playstyle radar
17 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
16
of 100
Farming
CS pace, gold income and early-lane farm
9
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
17 gamesFarmingStart here
CS / min
5.0 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
530 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.6 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.7
96 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
First blood rate
25% vs 11%
85 of 100 against top laners, and it matters: the better half of Diamond top laners wins 54% of games, the other half 47%.
Control wards / game
1.6 vs 0.3
86 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 46%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 44 of 100, built on 8.2 turret plates a game and 1.1 epic monsters a game. Farming trails at 10, with 3.0 CS a minute.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.