Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
last 60season197 games
What to work on
60 gamesFarmingStart here
CS / min
6.0 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Damage / min
976 vs 862
74 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Control wards / game
2.4 vs 0.6
83 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 55% of games, the other half 49%.
Team damage share
26% vs 24%
70 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 66 of 100, built on 24% team damage share and 859 damage a minute. Objectives trails at 23, with 215 objective damage a minute.
Among mid laners
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
This season, in your wins 5.4, in your losses 5.0 · 104W 93L
Master+ mid laners with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 11%, in your losses 15% · 104W 93L
Master+ mid laners with fewer deaths a minute than the median win 71% of games; with more, 33%.
This season, in your wins 0.23, in your losses 0.32 · 104W 93L