Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
last 60season338 games
What to work on
60 gamesVisionStart here
Vision score / min
0.63 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
7.6 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 58 of 100, built on 24% team damage share and 847 damage a minute. Objectives trails at 42, with 7.2 turret plates a game.
Among mid laners
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.
This season, in your wins 0.84, in your losses 0.79 · 168W 170L
Master+ mid laners with above-median turret plates a game win 80% of games; below it, 29%.
This season, in your wins 11.0, in your losses 4.2 · 168W 170L