Playstyle radar
12 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
12 gamesObjectivesStart here
Objective damage / min
807 vs 1008 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Solo kills / game
1.0 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Gold / min
526 vs 484
77 of 100 against Emerald Viego players, and it matters: the better half of Viego junglers wins 72% of games, the other half 26%.
First blood rate
14% vs 0%
75 of 100 against Emerald Viego players, and it matters: the better half of Viego junglers wins 56% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 74 of 100, built on 883 damage a minute and 23% team damage share. Survivability trails at 39, with 13% time spent dead.
Among junglers
Viego junglers with above-median objective damage a minute win 80% of games; below it, 18%.
Viego junglers with less time spent dead than the median win 70% of games; with more, 29%.
Viego junglers with above-median solo kills a game win 60% of games; below it, 43%.