Playstyle radar
11 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
11 gamesVisionStart here
Wards cleared / game
1.3 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.2 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS at 10 min
70.7 vs 74.5 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Deaths / min
0.15 vs 0.21
86 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Solo kills / game
3.7 vs 2.0
89 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 60% of games, the other half 41%.
Time spent dead
8% vs 11%
82 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 70 of 100, built on 0.17 deaths a minute and 9% time spent dead. Vision trails at 39, with 0.2 control wards a game.
Among mid laners
Diamond mid laners with above-median wards cleared a game win 52% of games; below it, 45%.
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.
Diamond mid laners with above-median CS at 10 min win 52% of games; below it, 44%.