Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
18
of 100
Utility
Healing, shielding, lockdown and saves for allies
38
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
last 60season90 games
What to work on
60 gamesAggressionStart here
Kill participation
56% vs 59% typical
Be at every fight your team takes; a support's value is presence.
Utility
Ally saves / game
1.24 vs 1.50 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Epic monsters / game
2.3 vs 1.8
72 of 100 against Master+ Renata Glasc players, and it matters: the better half of Renata Glasc supports wins 75% of games, the other half 28%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 87 of 100, built on 2.3 epic monsters a game and 168 objective damage a minute. Damage trails at 13, with 261 damage a minute. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Renata Glasc supports with above-median kill participation win 56% of games; below it, 46%.
This season, in your wins 55%, in your losses 51% · 47W 43L
Renata Glasc supports with above-median ally saves a game win 60% of games; below it, 45%.
This season, in your wins 1.06, in your losses 1.05 · 47W 43L