Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
31
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
last 60season91 games
What to work on
60 gamesUtilityStart here
Ally heal + shield / min
52 vs 155 typical
Peel for the carry through the whole fight instead of following the engage.
Utility
Ally saves / game
0.27 vs 0.98 typical
Keep the save for the ally the enemy actually dives.
Damage
Damage / min
304 vs 346 typical
Poke between cooldowns and add autos when it is safe.
Strengths
Deaths / min
0.18 vs 0.22
70 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 66 of 100, built on 0.18 deaths a minute and 8% time spent dead. Utility trails at 34, with 47 heals + shields a minute.
Among supports
Diamond supports with above-median ally heal + shield a minute win 50% of games; below it, 45%.
This season, in your wins 28, in your losses 53 · 37W 47L
Diamond supports with above-median ally saves a game win 52% of games; below it, 45%.
This season, in your wins 0.20, in your losses 0.24 · 40W 51L
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.
This season, in your wins 346, in your losses 335 · 40W 51L