Playstyle radar
42 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
42 gamesVisionStart here
Wards cleared / game
1.6 vs 2.8 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Vision score / min
0.44 vs 0.61 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
1.2 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Solo kills / game
2.0 vs 1.0
96 of 100 against Master+ Draven players, and it matters: the better half of Draven bot laners wins 64% of games, the other half 45%.
Gold / min
590 vs 554
70 of 100 against Master+ Draven players, and it matters: the better half of Draven bot laners wins 75% of games, the other half 26%.
Identity
Carry
The team's damage runs through them.
Among bot laners, damage leads at 72 of 100, built on 26% team damage share and 957 damage a minute. Vision trails at 22, with 0.69 vision score a minute.
Among bot laners
Draven bot laners with above-median wards cleared a game win 55% of games; below it, 46%.
In your wins 2.3, in your losses 2.4 · 21W 21L
Draven bot laners with above-median vision score a minute win 54% of games; below it, 47%.
In your wins 0.74, in your losses 0.64 · 21W 21L
Draven bot laners with above-median epic monsters a game win 76% of games; below it, 33%.
In your wins 1.3, in your losses 0.5 · 21W 21L