Playstyle
31 games
Playstyle radar
31 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
31 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
4% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Turret plates / game
13.0 vs 10.2
79 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
CS at 10 min
73.1 vs 68.3
72 of 100 against top laners, and it matters: the better half of Emerald top laners wins 53% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 62 of 100, built on 820 damage a minute and 22% team damage share. Vision trails at 37, with 0.0 control wards a game.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
In your wins 1.4, in your losses 0.4 · 17W 14L
Emerald top laners with above-median control wards a game win 52% of games; below it, 48%.
In your wins 0.0, in your losses 0.0 · 17W 14L
Emerald top laners with above-median first blood rate win 56% of games; below it, 48%.
In your wins 6%, in your losses 7% · 17W 14L