Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
60 gamesAggressionStart here
First blood rate
5% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Turret plates / game
13.8 vs 10.0
90 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Gold / min
443 vs 413
73 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Damage / min
924 vs 802
74 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 76 of 100, built on 1.08 vision score a minute and 1.8 control wards a game. Objectives trails at 48, with 463 objective damage a minute.
Among top laners
Diamond top laners with above-median first blood rate win 54% of games; below it, 47%.
In your wins 6%, in your losses 11% · 32W 28L