Playstyle
22 games
Playstyle radar
22 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
11
of 100
What to work on
22 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kills / min
0.11 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Epic monsters / game
1.3 vs 0.8
82 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 55 of 100, built on 1.9 epic monsters a game and 555 objective damage a minute. Survivability trails at 12, with 16% time spent dead.
Among top laners
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
Emerald top laners with above-median kills a minute win 62% of games; below it, 36%.