Playstyle
52 games
Playstyle radar
52 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
52 gamesDamageStart here
Damage / min
700 vs 803 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.14 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
383 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Time spent dead
9% vs 12%
74 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Vision score / min
1.03 vs 0.79
94 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
Wards cleared / game
2.4 vs 1.5
76 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 59 of 100, built on 9% time spent dead and 0.20 deaths a minute. Aggression trails at 36, with 1.2 solo kills a game.
Among top laners
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
In your wins 715, in your losses 532 · 23W 29L
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
In your wins 0.21, in your losses 0.09 · 23W 29L
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.
In your wins 424, in your losses 336 · 23W 29L