Playstyle
49 games
Playstyle radar
49 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
14
of 100
What to work on
49 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.4 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.27 vs 0.19
83 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Objective damage / min
519 vs 392
80 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Damage / min
951 vs 802
80 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among top laners, aggression leads at 65 of 100, built on 0.28 kills a minute and 2.7 solo kills a game. Survivability trails at 14, with 16% time spent dead.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.26, in your losses 0.35 · 21W 28L
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
In your wins 13%, in your losses 18% · 21W 28L
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
In your wins 6.5, in your losses 5.8 · 21W 28L