Playstyle radar
16 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
30
of 100
Damage
Damage per minute and share of the duo's damage
34
of 100
Frontline
Damage soaked and mitigated for the duo
51
of 100
Utility
Healing and shielding for the duo
27
of 100
Control
Crowd control uptime and immobilizations
3
of 100
Mechanics
Skillshots landed and dodged
29
of 100
What to work on
16 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
0.6 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
12.6 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Damage
Damage / min
1323 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Identity
Contender
No axis stands out above the field.
Among Arena players, frontline leads at 51 of 100, built on 11% damage taken share and 2643 damage mitigated a minute. Control trails at 3, with 0.6 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median damage a minute win 56% of games; below it, 10%.