Playstyle radar
18 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
18 gamesDamageStart here
Damage / min
693 vs 861 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.15 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Deaths / min
0.12 vs 0.21
100 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Time spent dead
7% vs 11%
93 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
CS / min
7.8 vs 7.3
71 of 100 against mid laners, and it matters: the better half of mid laners wins 56% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 67 of 100, built on 0.17 deaths a minute and 9% time spent dead. Damage trails at 25, with 681 damage a minute.
Among mid laners
mid laners with above-median damage a minute win 61% of games; below it, 39%.
mid laners with above-median kills a minute win 65% of games; below it, 35%.
mid laners with above-median epic monsters a game win 77% of games; below it, 41%.