Playstyle radar
11 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
17% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.0 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.25 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Turret plates / game
15.2 vs 10.0
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 75% of games, the other half 29%.
Vision score / min
0.97 vs 0.81
76 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 58 of 100, built on 12.1 turret plates a game and 568 objective damage a minute. Survivability trails at 39, with 14% time spent dead.
Among top laners
Platinum top laners with less time spent dead than the median win 64% of games; with more, 36%.
Platinum top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Platinum top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.