Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
18
of 100
last 60season319 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.1 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kill participation
60% vs 56%
73 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
CS at 10 min
17.7 vs 13.8
94 of 100 against supports. Keep it; it is part of how the games get won.
CS / min
1.3 vs 1.1
71 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, farming leads at 60 of 100, built on 49.1 CS at 10 min and 396 gold a minute. Survivability trails at 21, with 0.29 deaths a minute.
Among supports
Master+ supports with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.24, in your losses 0.34 · 165W 154L
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 11%, in your losses 15% · 165W 153L
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
This season, in your wins 1.6, in your losses 0.6 · 165W 154L