Playstyle radar
36 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
36 gamesDamageStart here
Damage / min
688 vs 807 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.8 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
6.6 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Vision score / min
0.96 vs 0.80
78 of 100 against top laners, and it matters: the better half of Emerald top laners wins 53% of games, the other half 46%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 55 of 100, built on 1.03 vision score a minute and 2.0 wards cleared a game. Damage trails at 27, with 19% team damage share.
Among top laners
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
In your wins 707, in your losses 620 · 16W 20L
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.9, in your losses 1.3 · 16W 20L
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
In your wins 6.6, in your losses 6.1 · 16W 20L