Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
last 60season236 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
2.4 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.21 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10.5% vs 9.7% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Control wards / game
4.5 vs 1.7
86 of 100 against junglers, and it matters: the better half of Master+ junglers wins 55% of games, the other half 50%.
Team damage share
23% vs 20%
78 of 100 against junglers. Keep it; it is part of how the games get won.
Kill participation
62% vs 52%
100 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among junglers, vision leads at 70 of 100, built on 4.3 control wards a game and 1.20 vision score a minute. Objectives trails at 43, with 2.1 epic monsters a game.
Among junglers
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.
This season, in your wins 3.3, in your losses 1.5 · 130W 106L
Master+ junglers with fewer deaths a minute than the median win 77% of games; with more, 27%.
This season, in your wins 0.14, in your losses 0.25 · 130W 106L
Master+ junglers with less time spent dead than the median win 74% of games; with more, 31%.
This season, in your wins 7%, in your losses 12% · 124W 102L