Playstyle radar
60 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
60 gamesFarmingStart here
CS / min
6.3 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
69.5 vs 75.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Objective damage / min
270 vs 314 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
First blood rate
17% vs 9%
73 of 100 against mid laners, and it matters: the better half of mid laners wins 58% of games, the other half 49%.
Control wards / game
3.6 vs 0.7
100 of 100 against mid laners, and it matters: the better half of mid laners wins 53% of games, the other half 47%.
Kill participation
49% vs 44%
79 of 100 against mid laners, and it matters: the better half of mid laners wins 52% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 60 of 100, built on 3.1 control wards a game and 2.3 wards cleared a game. Farming trails at 29, with 6.4 CS a minute.
Among mid laners
mid laners with above-median CS a minute win 56% of games; below it, 44%.
In your wins 6.7, in your losses 6.2 · 24W 36L
mid laners with above-median CS at 10 min win 54% of games; below it, 46%.
In your wins 68.4, in your losses 65.3 · 24W 36L
mid laners with above-median objective damage a minute win 73% of games; below it, 27%.
In your wins 472, in your losses 203 · 19W 33L