Playstyle
10 games
Playstyle radar
10 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Kills / min
0.46 vs 0.23
100 of 100 against Yone players, and it matters: the better half of Yone junglers wins 63% of games, the other half 29%.
Solo kills / game
9.0 vs 2.6
100 of 100 against Yone players, and it matters: the better half of Yone junglers wins 60% of games, the other half 37%.
Damage / min
1378 vs 865
100 of 100 against Yone players, and it matters: the better half of Yone junglers wins 59% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 80 of 100, built on 1108 damage a minute and 27% team damage share. Survivability trails at 25, with 15% time spent dead.
Among junglers
Yone junglers with less time spent dead than the median win 65% of games; with more, 27%.