Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
18
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
18
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
21
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
15 gamesAggressionStart here
Solo kills / game
0.8 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
202 vs 392 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.10 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Vision score / min
0.92 vs 0.79
74 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
Wards cleared / game
2.2 vs 1.5
70 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 51 of 100, built on 0.21 deaths a minute and 12% time spent dead. Aggression trails at 17, with 0.12 kills a minute.
Among top laners
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.