Playstyle radar
10 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
10 gamesDamageStart here
Damage / min
764 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.3 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
First blood rate
0% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Deaths / min
0.16 vs 0.21
78 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Time spent dead
9% vs 11%
74 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Vision score / min
0.87 vs 0.72
73 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 64 of 100, built on 0.17 deaths a minute and 10% time spent dead. Aggression trails at 31, with 37% kill participation.
Among mid laners
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
Diamond mid laners with above-median first blood rate win 55% of games; below it, 47%.