Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.63 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Deaths / min
0.15 vs 0.22
94 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Time spent dead
9% vs 12%
80 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Objective damage / min
483 vs 392
72 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 79 of 100, built on 0.15 deaths a minute and 9% time spent dead. Vision trails at 27, with 0.3 control wards a game.
Among top laners
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
Diamond top laners with above-median first blood rate win 54% of games; below it, 47%.