Playstyle radar
11 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
11 gamesDamageStart here
Damage / min
535 vs 773 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.1 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
222 vs 369 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 51 of 100, built on 0.18 deaths a minute and 10% time spent dead. Farming trails at 22, with 328 gold a minute.
Among top laners
Gold top laners with above-median damage a minute win 59% of games; below it, 40%.
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
Gold top laners with above-median objective damage a minute win 72% of games; below it, 27%.