Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
last 60season313 games
What to work on
60 gamesAggressionStart here
Solo kills / game
0.8 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.24 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Control wards / game
0.1 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Turret plates / game
5.9 vs 4.4
78 of 100 against junglers, and it matters: the better half of Master+ junglers wins 79% of games, the other half 28%.
First blood rate
18% vs 7%
93 of 100 against junglers, and it matters: the better half of Master+ junglers wins 60% of games, the other half 52%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 55 of 100, built on 0.19 deaths a minute and 10% time spent dead. Damage trails at 33, with 19% team damage share.
Among junglers
Master+ junglers with above-median solo kills a game win 62% of games; below it, 48%.
This season, in your wins 1.0, in your losses 0.6 · 166W 147L
Master+ junglers with above-median kills a minute win 69% of games; below it, 36%.
This season, in your wins 0.29, in your losses 0.18 · 166W 147L
Master+ junglers with above-median control wards a game win 55% of games; below it, 50%.
This season, in your wins 0.2, in your losses 0.1 · 166W 147L