Playstyle radar
13 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
13 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
243 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.62 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Deaths / min
0.16 vs 0.21
78 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Time spent dead
9% vs 10%
75 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 68% of games, the other half 36%.
First blood rate
18% vs 9%
79 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 60% of games, the other half 51%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 70 of 100, built on 9% time spent dead and 0.17 deaths a minute. Objectives trails at 32, with 0.3 epic monsters a game.
Among mid laners
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.