Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
16
of 100
Farming
CS pace, gold income and early-lane farm
14
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
16 gamesFarmingStart here
CS / min
5.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
636 vs 807 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
353 vs 412 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Vision score / min
1.08 vs 0.80
99 of 100 against top laners, and it matters: the better half of Emerald top laners wins 53% of games, the other half 46%.
Control wards / game
1.4 vs 0.3
77 of 100 against top laners, and it matters: the better half of Emerald top laners wins 52% of games, the other half 48%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 71 of 100, built on 1.12 vision score a minute and 1.4 control wards a game. Farming trails at 13, with 50.9 CS at 10 min.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
Emerald top laners with above-median gold a minute win 67% of games; below it, 31%.