Playstyle radar
10 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.22 vs 0.17 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
3.9 vs 5.2 typical
Push for plates after a won trade instead of resetting.
Strengths
Objective damage / min
1311 vs 1120
71 of 100 against Emerald Shyvana players, and it matters: the better half of Shyvana junglers wins 83% of games, the other half 18%.
Solo kills / game
1.5 vs 1.0
76 of 100 against Emerald Shyvana players, and it matters: the better half of Shyvana junglers wins 61% of games, the other half 46%.
Control wards / game
4.4 vs 1.1
93 of 100 against Emerald Shyvana players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 67 of 100, built on 4.0 control wards a game and 1.03 vision score a minute. Survivability trails at 41, with 0.21 deaths a minute.
Among junglers
Shyvana junglers with fewer deaths a minute than the median win 76% of games; with more, 24%.
Shyvana junglers with less time spent dead than the median win 73% of games; with more, 28%.
Shyvana junglers with above-median turret plates a game win 79% of games; below it, 26%.