Playstyle radar
60 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
last 60season194 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Diamond Briar players. The strengths below are where the margin is widest.
Not a priority
Strengths
Objective damage / min
1086 vs 916
74 of 100 against Diamond Briar players, and it matters: the better half of Briar junglers wins 80% of games, the other half 22%.
Gold / min
525 vs 490
73 of 100 against Diamond Briar players, and it matters: the better half of Briar junglers wins 70% of games, the other half 31%.
Control wards / game
2.6 vs 0.9
76 of 100 against Diamond Briar players. Keep it; it is part of how the games get won.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among junglers, aggression leads at 65 of 100, built on 0.33 kills a minute and 1.9 solo kills a game. Survivability trails at 25, with 13% time spent dead. That is the Diver trade: survivability is not where this class wins games.
Among junglers