Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
last 60season363 games
What to work on
60 gamesDamageStart here
Damage / min
777 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Vision score / min
1.12 vs 0.73
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Wards cleared / game
5.4 vs 2.1
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 50%.
CS at 10 min
81.0 vs 76.2
73 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 75 of 100, built on 1.19 vision score a minute and 2.8 control wards a game. Damage trails at 29, with 656 damage a minute.
Among mid laners
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
This season, in your wins 684, in your losses 601 · 193W 170L