Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
90
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
60 gamesUtilityStart here
CC seconds / min
1.6 vs 1.8 typical
Layer crowd control into the team's damage windows, not before them.
Aggression
Solo kills / game
0.2 vs 0.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
2.9 vs 1.5
100 of 100 against Master+ Swain players, and it matters: the better half of Swain supports wins 72% of games, the other half 31%.
Objective damage / min
259 vs 134
100 of 100 against Master+ Swain players, and it matters: the better half of Swain supports wins 72% of games, the other half 24%.
Deaths / min
0.16 vs 0.24
96 of 100 against Master+ Swain players, and it matters: the better half of Swain supports wins 69% of games, the other half 27%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 91 of 100, built on 2.5 epic monsters a game and 305 objective damage a minute. Utility trails at 31, with 0 ally heal + shield a minute. For a Swain player that is the expected shape: against other Swain players, utility sits near the median.
Among supports
Swain supports with above-median CC seconds a minute win 53% of games; below it, 43%.
This season, in your wins 1.6, in your losses 1.6 · 46W 41L
Swain supports with above-median solo kills a game win 51% of games; below it, 47%.
This season, in your wins 0.5, in your losses 0.4 · 46W 41L