Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
last 60season214 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.8 vs 1.1 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS at 10 min
71.3 vs 77.9 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.6 vs 0.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Solo kills / game
2.5 vs 1.8
72 of 100 against Master+ Lux players, and it matters: the better half of Lux mid laners wins 59% of games, the other half 43%.
First blood rate
20% vs 8%
78 of 100 against Master+ Lux players, and it matters: the better half of Lux mid laners wins 59% of games, the other half 50%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 69 of 100, built on 9% time spent dead and 0.19 deaths a minute. Farming trails at 28, with 65.3 CS at 10 min.
Among mid laners
Lux mid laners with above-median epic monsters a game win 77% of games; below it, 38%.
This season, in your wins 1.4, in your losses 0.5 · 109W 105L
Lux mid laners with above-median CS at 10 min win 54% of games; below it, 48%.
This season, in your wins 69.9, in your losses 64.7 · 109W 105L
Lux mid laners with above-median control wards a game win 53% of games; below it, 49%.
This season, in your wins 0.9, in your losses 1.0 · 109W 105L