Playstyle radar
15 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
15 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
First blood rate
21% vs 11%
76 of 100 against top laners, and it matters: the better half of top laners wins 57% of games, the other half 49%.
Kill participation
42% vs 36%
84 of 100 against top laners. Keep it; it is part of how the games get won.
Team damage share
27% vs 22%
98 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 54 of 100, built on 27% team damage share and 798 damage a minute. Vision trails at 28, with 0.1 control wards a game.
Among top laners
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
top laners with above-median epic monsters a game win 69% of games; below it, 34%.
top laners with less time spent dead than the median win 65% of games; with more, 35%.